Just like FATE it became our sworn duty to descend into these dungeons and clear them of everything that moved with extreme prejudice. Upon first entering the game there are three zones: the Temple, the town of Druantia-a sylvan paradise threatened by its dungeon-and the town of Typhon-a winter wonderland also threatened by its dungeon. We found ourselves just doing them out of the sheer desire to descend deeper into the dungeons before us, get better loot, and see weirder monsters. Instead it comes across as a 1-2-3 style quest with nearly no explanation of why the 1-2-3 need be done. Especially being that the entire story at the beginning was narrated. The narrative and story of this game could have been done a lot better than it was. A great deal of the story is front loaded in a long, tedious narrative voiced by an almost Shakespearian actor, but when it comes down to it, playing this game is less about the story and more about plunging through wave after wave of interesting monsters and then tripping over their beautifully rendered corpses. Both of which have all the appearance of Diablo clones with numerous UI and game play design elements in common with the famous Blizzard game. FATE Undiscovered Realms is the sequel to FATE by WildTangent.
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